Aidan Whitedeer

CS Undergraduate at Stanford and Researcher at Stanford Virtual Human Interaction Lab. Previously at Microsoft, building at MTS Live, incoming at Uber AI. Research interests include virtual spaces, human interaction within VR/XR spaces, and reinforcement learning.

>_ [ VIDEO ]

Parallel Deep-RL Agents for Roblox Obstacle-Course Navigation: From Single-Course Memorization to Generalizing Across Procedurally-Composed Courses

Aidan Whitedeer, Alex Li, Cheney Sang

Department of Computer Science · Stanford University · 2026

A shared deep-RL agent (Behavioral Cloning → PPO) trained inside Roblox to navigate platforming obbies, with many agents running inference in-engine in parallel. We build a full pipeline that bridges Luau game physics to a training loop, procedurally generates obstacle courses, and trains a single course-agnostic policy across them via domain randomization.

>_ [ POSTER ]
Sentiment-Augmented Cross-Sectional Stock Selection Research Poster

Sentiment-Augmented Cross-Sectional Stock Selection

Alex Li, Mykhailo Prokutin, Aidan Whitedeer

Department of Computer Science · Stanford University · 2026

We investigate whether sequentially filtering cross-sectional equity signals (first by traditional factors, then by FinBERT sentiment) outperforms joint modeling, and identify the conditions under which sentiment adds conditional predictive value within a factor-screened universe.

Uber
Incoming Software Engineer Intern
MLOps, Machine Learning Engineering & Distributed Systems · Uber AI
Summer 2026
San Francisco, CA
MTS Live(Monitoring the Situation)
Member of Technical Staff
Building and shipping engineering and product across MTS, with a primary focus on drops. Own the full lifecycle: scoping, development, and launch execution end to end.
May 2026 – Present · San Francisco, CA
Stanford VR Lab(Virtual Human Interaction Lab)
ML Research
Researching social dynamics in XR environments by building and finetuning various YOLO-based detection models on annotated egocentric video from Meta Quest headsets. Developing annotation infrastructure with LabelStudio and OpenCV pipelines to support multi-class person detection studies. Developed vision model methodologies for detecting whether a person is wearing a VR headset. Work contributes to ongoing investigations into mixed-reality social perception and human behavior modeling.
Jan 2026 – Present · Stanford, CA
>_ [ IMAGE ]
YOLO multi-class headset detection
Microsoft
Software Engineer Intern
Built an interactive outage dashboard with a trained LLM analyst using React, C#, TypeScript, KQL, and Azure, featuring real-time geo-visualization, automated incident analysis, and insights generation for operational monitoring. Won 1st Place · M365 Copilot Agentic AI Hackathon.
May – Aug 2025 · Redmond, WA
>_ [ IMAGE ]
Microsoft 365 Network Outages Dashboard
Roblox
Game Developer & UI Designer
Developed 20+ online games with 4M+ cumulative plays and ~$15,000 in earnings using Lua, MySQL, and object-oriented programming.
2014 – 2022
Broomfield, CO
BurnTTT: Test-Time-Training for Hardware Configuration
RL-Finetuned LLM for HLS · Bit-Accurate Reward from C-Sim + Vivado Synthesis
BurnTTT — config-generation agent

A test-time-training loop that finetunes a config-generating LLM via LoRA (SFT/DPO) on high-reward (prompt → hardware config) trajectories, with reward computed from bit-accurate C-simulation and Vivado synthesis. Engineered lexicographic, budget-normalized rewards over a precision × reuse × strategy search space, plus an agentic repair loop that recovers from compile failures. Beats random-search, surrogate, and frozen-LLM baselines.

LoRA (SFT/DPO) Reinforcement Learning Test-Time Training Vivado HLS C-Simulation Agentic Repair Loop Python
xBeat: AI-Powered Voice DJ Panel
xAI Hackathon · Grok Voice Track

An AI-powered DJ system with dual-deck audio engine, BPM detection, automated transitions, 3-band EQ, and bass/voice/melody isolation. Built with Next.js 16, React 19, TypeScript, and Grok/X API integration. Features a real-time 3D visualizer with Three.js/React Three Fiber, voice control with speech recognition and TTS, and AI copilot music automation.

Next.js 16 TypeScript Three.js Web Audio API Grok API React 19
GIODE SDR: AI-Powered Human Sales Dashboard
AI-Powered SDR System · Automated Pipeline Management

An AI-powered SDR system with automated lead scoring and pipeline management. Built automated lead scoring, email generation, and pipeline management with REST APIs, multi-model evaluation, error handling with retries, and production-ready architecture.

Python REST APIs Multi-model LLM Lead Scoring Pipeline
Sonus: Voice Payment Interface
2nd Place · Coinbase Agentic Payments YC Hackathon

An AI-powered Web3 payment system built with TypeScript/Next.js, Coinbase CDP wallets, Claude agents, and Vapi voice calls. Supports autonomous transaction flows, HTTP 402 payments, cost-based tool chaining, phone approvals, and gas-abstracted on-chain payments using the Coinbase + Anthropic SDK.

TypeScript Next.js Coinbase CDP Claude Agents Vapi Web3
Sonus team at Agentic Payments Hackathon
Jiwere Elder Intelligence
DreamStarter · Running Strong for American Indian Youth · 2025

Creating framework for tribes to finetune mBERT models for endangered Native American Languages. Working with Raices Collaboration Project, mentored by Ken Attocknie. Received Dreamstarter Grant for $20,000 towards the project.

AI / NLP mBERT Language Preservation